How to improve the Speedboat Retrospective
The speedboat retrospective is one of my favorite visualization techniques I use in retrospectives. The origin of this technique goes back to Luke Hohmann, who presented it as one of the innovation games in his book “Innovation Games”. The idea is to draw a speedboat on a flipchart and ask the team: “If our team is this speedboat: What anchors are holding us back and keeping us from getting faster/better.” Then the team collects all their ideas on Post-Its, puts them below the boat and draw a line from the boat to the anchor. This is how such a speedboat could look like: This is always a good starting point, for taking the next steps in a retrospective, but the whole technique has one flaw: It only focusses on the negative. In the last years, I got more and more in contact with the solution focused approach. It is a technique, that focusses on the solutions (as the name already implies) instead of the problems. If you are working with a solution focused coach, she will always try to help you, to focus on the positive things or turn negative comments into positive wishes. This definition is quite simplified, but you’ll get the point. If we apply the solution focused thinking on the speedboat exercise, the visualization would change into a sailboat and look like this: Now we not only have anchors holding us back, but wind that blows to move us forward. This gives us the possibility, to turn each anchor into a gust of wind. You can use this sailboat now in two ways:
- Ask the team: “What are the gusts of wind that help our sailboat to move forward” and collect their ideas on Post-Its.
- Do this exercise in three steps:
- First collect all the anchors, as it’s easier for most teams to collect their current problems.
- Ask the team to turn each anchor into goals, desires or wishes and put them before the cloud to represent the gusts of wind pushing the boat forward.
- Use these “winds” to define a desirable goal that you will use as true north for the rest of the retrospective.